Helicath vs Ma'Shalled

Overall comparison

HERO Fraction Element Type Rarity
Helicath Demonspawn Spirit Defence Legendary
Ma'Shalled Undead Hordes Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Helicath 60 6 19155 859 1443 102 15 50 50 0
Ma'Shalled 60 6 17835 -1320 1454 +595 936 -507 103 +1 15 63 +13 30 -20 0

Skills comparison

Helicath

Pyroclastic Claw

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs.

Winds of the Pit

Formula: 3.8*DEF
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Devoted Servants

[Active Effect] Places a [Block Damage] buff on all allies for 2 turns. [Passive Effect] Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen, or expires, places a 60% [Increase DEF] buff on that ally for 2 turns.
Cooldown: 6

Feast of Agony [P]

Formula: 0.05*B_DEF*AllyTeamAppliedEffectsTotalCountOfKind(BlockDamage_KindId)
Increases this Champion's DEF by 5% for each ally under a [Block Damage] buff. Counterattacks with the default skill whenever an ally is hit while under a [Block Damage] buff. Can occur once per enemy turn.

72005 (72003 passive part)

Skill 6666618 description
Ma'Shalled

Bloodsucker

Formula: 3.9*ATK
Formula: 0.3*DEALT_DMG
Formula: 3.9*ATK
Attacks 1 enemy. Heals this Champion by 30% of the damage inflicted. Will then attack enemies under [Leech] debuffs.

Tornado

Places a 30% [Increase SPD] and a 30% [Increase C. DMG] buff on all allies for 2 turns. Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns. Grants an Extra Turn.
Cooldown: 4

Open Wounds

Formula: 6.6*ATK
Formula: 0.5*DMG_MUL
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking. Places a 100% [Heal Reduction] debuff for 2 turns. Also places two 15% [Continuous Heal] buffs on this Champion for 3 turns. Damage increases by 50% against targets that have no buffs.
Cooldown: 4
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