Hoskarul vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Hoskarul Barbarians Spirit Defence Epic Defence 30%
Place: Crypts
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hoskarul 60 6 17670 804 1321 98 15 50 45 0
Emic Trunkheart 60 6 23130 +5460 848 +44 1189 -132 105 +7 15 50 50 +5 0

Skills comparison

Hoskarul

Hermit Cudgel

Formula: 3.85*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Stun] debuff for 1 turn.

Sustained Beating

Formula: 4.1*DEF
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.
Cooldown: 4

Unfaze

Removes all [Stun] debuffs from all allies, then places a 60% [Increase DEF] buff and a 25% [Increase RES] buff on all allies for 2 turns.
Cooldown: 6

Finish the Foe [P]

Formula: 0.15*DMG_MUL
Immune to [Stun] debuffs. Increases the damage inflicted by all allies by 15% when attacking enemies under [Stun] debuffs.
Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.