Hoskarul vs Eostrid Dreamsong

Overall comparison

HERO Fraction Element Type Rarity Aura
Hoskarul Barbarians Spirit Defence Epic Defence 30%
Place: Crypts
Eostrid Dreamsong Sylvan Watchers Force Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hoskarul 60 6 17670 804 1321 98 15 50 45 0
Eostrid Dreamsong 60 6 21135 +3465 1035 +231 1134 -187 115 +17 15 50 30 -15 10 +10

Skills comparison

Hoskarul

Hermit Cudgel

Formula: 3.85*DEF
Attacks 1 enemy. Has a 30% chance of placing a [Stun] debuff for 1 turn.

Sustained Beating

Formula: 4.1*DEF
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn. Decreases the Turn Meters of enemies under [Stun] debuffs by 15%.
Cooldown: 4

Unfaze

Removes all [Stun] debuffs from all allies, then places a 60% [Increase DEF] buff and a 25% [Increase RES] buff on all allies for 2 turns.
Cooldown: 6

Finish the Foe [P]

Formula: 0.15*DMG_MUL
Immune to [Stun] debuffs. Increases the damage inflicted by all allies by 15% when attacking enemies under [Stun] debuffs.
Eostrid Dreamsong

Slumberwisp

Formula: 5.4*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn. If the target is under a [Decrease SPD] or [Weaken] debuff placed by this Champion, has a 75% chance of placing a [Sleep] debuff for 1 turn instead.

Burst of Spring

Formula: 4.9*ATK
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a 25% [Weaken] debuff for 2 turns. Also decreases the Turn Meters of all enemies by 15%.
Cooldown: 4

Blessed Dreamsong

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff and a 50% [Increase ATK] buff on all allies for 3 turns. Also fills the Turn Meters of all allies by 15%. Then grants an Extra Turn.
Cooldown: 6

Lifebloom [P]

Formula: (CHANGED_STAMINA_AMOUNT/100)/2*TRG_HP
Whenever this Champion or an ally has their Turn Meter increased, heals all allies based on their MAX HP. The percentage value of the heal is equal to half of the Turn Meter increase.
Cooldown: 1