Hurler vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Hurler Lizardmen Force Attack Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Hurler 60 6 14700 1432 617 96 15 57 30 0
Narma the Returned 60 6 19815 +5115 1002 -430 1255 +638 100 +4 15 50 -7 30 20 +20

Skills comparison

Hurler

Spin Throw

Formula: ATK*1.7
Formula: -0.5
Attacks 1 enemy 2 times. Each hit has a 25% chance to Ignore DEF by 50%.

Firebolt

Formula: ATK*5
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Removes 1 random buff from the target. Fills this Champion's Turn Meter by 30%.
Cooldown: 3

Pin Down

Formula: ATK*5.5
Attacks 1 enemy. Puts the target's skills on cooldown.
Cooldown: 5
Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6