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Ignatius vs Skull Lord Var-Gall

Overall comparison

HERO Fraction Element Type Rarity
Ignatius Ogryn Tribes Magic Defence Legendary
Skull Lord Var-Gall Lizardmen Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Ignatius 60 6 18825 1057 1266 93 15 50 40 20
Skull Lord Var-Gall 60 6 27420 +8595 1112 +55 1310 +44 107 +14 15 50 90 +50 70 +50

Skills comparison

Ignatius

Skull Rattle

Formula: 3.8*DEF
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Battle Shout

Formula: 4.9*DEF
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Cooldown: 5

Turn to Ash

Formula: 5.6*DEF
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. This debuff cannot be resisted.
Cooldown: 6
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Skull Lord Var-Gall

Gleeful Ripping

Formula: 1.35*DEF
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat this skill. Places a 100% [Heal Reduction] debuff on the target for 2 turns if this skill is repeated.

Skull Claim

Places a 25% [Strengthen] buff on this Champion for 2 turns. Has a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn.
Cooldown: 3

Abyssal Clutch

Formula: 3.85*DEF
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Horrific Foe [P]

Formula: 0.05*TRG_B_HP
Formula: (0.025*TRG_B_HP*(targetBaseTypeId!=22360&&targetBaseTypeId!=22500))+(0.005*TRG_B_HP*(targetBaseTypeId==22360||targetBaseTypeId==22500))
When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 0.5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack. Has a 50% chance of placing a [True Fear] debuff on targets whose MAX HP has been destroyed by 20% or more.

Skull Brood [P]

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives Skullsworn with 50% HP and 50% Turn Meter at the start of each turn. [If there are multiple Skullsworns on the team, only one of them will be revived.]
Cooldown: 1