Itinerant vs Onryo Ieyasu

Overall comparison

HERO Fraction Element Type Rarity Aura
Itinerant Shadowkin Force Attack Rare -
Onryo Ieyasu Shadowkin Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Itinerant 60 6 13710 1354 760 90 15 57 30 0
Onryo Ieyasu 60 6 14205 +495 1630 +276 1002 +242 103 +13 15 63 +6 30 0

Skills comparison

Itinerant

Soultap

Formula: 3.1*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. The chance increases to 50% if this attack is critical.

Wanderer's Weirding

Formula: 3.6*ATK
Attacks all enemies. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Also places a 15% [Increase SPD] buff on this Champion for 2 turns if the attack is critical.
Cooldown: 4

Waste Away

Formula: 5.5*ATK
Formula: 0.3*DEALT_DMG
Attacks 1 enemy. Destroys the enemy’s MAX HP by 30% of the damage inflicted if this attack is critical.
Cooldown: 5
-
Onryo Ieyasu

Exorcism Cutter

Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target is under a buff. Places 2 extra hits if the target is under a buff and is from the Undead Hordes Faction. Grants an Extra Turn if this attack kills an enemy. Occurs once per skill.

Violent Purification

Formula: 3*ATK
Formula: 0.1*TRG_B_HP
Formula: 0.1*DMG_MUL*(REL_TRG_DEBUFF_COUNT+REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Before each hit, destroys the target’s MAX HP by 10% (stacks up to 50%). This effect does not work against Bosses. The damage inflicted by this skill increases by 10% for each buff and debuff on the target (stacks up to 100%). If the target is killed by this skill, places a [Block Revive] debuff.
Cooldown: 4

Final Vengeance

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Will ignore 50% of the target’s DEF, as well as [Stone Skin], [Shield], and [Strengthen] buffs.
Cooldown: 4

Onryo's Duty [P]

Formula: 0.25*DEALT_DMG
Whenever this Champion attacks, all enemies, except the initial target, receive damage equal to 25% of the damage dealt to the initial target. This extra damage will ignore 100% of each enemy's DEF. The extra damage cannot be critical and will not trigger counterattacks.