Jingwon vs Blood Marchioness Mina

Overall comparison

HERO Fraction Element Type Rarity Aura
Jingwon Shadowkin Void HP Legendary HP 33%
Place: All battles
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Jingwon 60 6 22800 925 1134 103 15 50 30 20
Blood Marchioness Mina 60 6 18165 -4635 1487 +562 1156 +22 110 +7 15 63 +13 30 0 -20

Skills comparison

Jingwon

Doom Exchange

Formula: 0.23*HP
Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Also has a 50% chance of placing a [Stun] debuff for 1 turn.

Compound Calamity

Formula: 0.28*HP
Attacks all enemies. Has a 75% chance of increasing the duration of all debuffs on all enemies by 1 turn. Also places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns.
Cooldown: 5

Power Flare

Formula: 0.14*HP
Formula: 0.14*HP
Attacks all enemies 2 times. The first hit has an 80% chance of removing all buffs from all enemies. The second hit has an 80% chance of placing a 50% [Decrease ACC] debuff and a 25% [Decrease C. DMG] debuff for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 5

Unchained [P]

[Passive Effect] This Champion is immune to [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs. [Active Effect] At the end of each enemy or ally turn, removes all [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], and [Petrification] debuffs from all allies and places a [Block Debuffs] buff for 1 turn on allies who have debuffs removed.
Cooldown: 6
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Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.