Karato Foxhunter vs Mother Superior

Overall comparison

HERO Fraction Element Type Rarity Aura
Karato Foxhunter Shadowkin Spirit Attack Legendary Crit rate 20%
Place: All battles
Mother Superior The Sacred Order Spirit Support Rare Speed 13%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Karato Foxhunter 60 6 17340 1564 859 99 15 63 30 10
Mother Superior 60 6 16350 -990 991 -573 947 +88 103 +4 15 50 -13 30 0 -10

Skills comparison

Karato Foxhunter

Three Visitations

Formula: 1.5*ATK
Formula: 1.5*ATK
Formula: 1.5*ATK
Attacks 1 enemy 3 times. Each hit has a 20% chance of placing a 25% [Weaken] debuff for 2 turns.

Bedevil

Formula: 6.5*ATK
Formula: 6.5*ATK
Formula: 6.5*ATK
Attacks 1 enemy. Places a [Stun] debuff for 2 turns. Grants an Extra turn and resets the cooldown of this skill if Yumeko is on the same team and this skill kills an enemy.
Cooldown: 4

Suppression Ward

Formula: 4.65*ATK
Formula: 4.65*ATK
Formula: 4.65*ATK
Attacks all enemies. Has an 80% chance of placing a [Block Active Skills] debuff for 2 turns. This debuff cannot be resisted if Yumeko is on the same team.
Cooldown: 4

Stoicism [P]

Damage inflicted by this Champion cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this Champion cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses. Whenever Yumeko dies, instantly grants a turn to this Champion and resets the cooldowns of each of this Champion’s skills.
Mother Superior

Lightning Sanction

Formula: 3.5*ATK
Attacks 1 enemy. Has a 35% chance of placing a 25% [Decrease ATK] debuff for 2 turns.

Fill With Blessing

Formula: 0.3*HP
Heals an ally by 30% of this Champion’s MAX HP. Places a [Shield] buff equal to any surplus heal for 2 turns if the target is fully healed by this Skill.
Cooldown: 4

Brim With Life

Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Places a [Shield] buff equal to 10% of the target’s HP on all allies for 2 turns If an ally’s HP is full.
Cooldown: 5
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