Knight-Errant vs Archmage Hellmut

Overall comparison

HERO Fraction Element Type Rarity
Knight-Errant Banner Lords Spirit Attack Epic
Archmage Hellmut Banner Lords Magic Support Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Knight-Errant 60 6 18660 1387 672 96 15 50 30 15
Archmage Hellmut 60 6 18825 +165 925 -462 1123 +451 108 +12 15 50 30 0 -15

Skills comparison

Knight-Errant

Half-Sword

Formula: 4.5*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. Will ignore 30% of the target's DEF.

Mordhau

Formula: 6*ATK
Attacks 1 enemy. Has a 60% chance of placing a [Stun] debuff for 1 turn. Resets the cooldowns on each of this Champion's skills if the target is killed.
Cooldown: 4

Death Warrant

Formula: 7*ATK
Formula: 0.75*DMG_MUL
Attacks 1 enemy. Has a 60% chance of placing a 25% [Weaken] debuff for 2 turns. Damage is increased by 75% if this Champion has full HP.
Cooldown: 6
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Archmage Hellmut

Arcane Dynamo

Formula: 4.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Timeslip

Formula: 6*ATK
Formula: 3.5*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Cooldown: 4

Psychic Guidance

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5

Chrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.