Knight-Errant vs Kreela Witch-Arm

Overall comparison

HERO Fraction Element Type Rarity Aura
Knight-Errant Banner Lords Spirit Attack Epic Defence 32%
Place: Dungeons
Kreela Witch-Arm Orcs Magic Support Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Knight-Errant 60 6 18660 1387 672 96 15 50 30 15
Kreela Witch-Arm 60 6 16680 -1980 1244 -143 1222 +550 99 +3 15 57 +7 30 0 -15

Skills comparison

Knight-Errant

Half-Sword

Formula: 4.5*ATK
Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns. Will ignore 30% of the target's DEF.

Mordhau

Formula: 6*ATK
Attacks 1 enemy. Has a 60% chance of placing a [Stun] debuff for 1 turn. Resets the cooldowns on each of this Champion's skills if the target is killed.
Cooldown: 4

Death Warrant

Formula: 7*ATK
Formula: 0.75*DMG_MUL
Attacks 1 enemy. Has a 60% chance of placing a 25% [Weaken] debuff for 2 turns. Damage is increased by 75% if this Champion has full HP.
Cooldown: 6
Kreela Witch-Arm

Witchlight Barrier

Formula: 4.6*ATK
Attacks 1 enemy. Places a [Shield] buff equal to 10% of this Champion’s MAX HP on the ally with the lowest HP for 2 turns.

Blinding Glow

Formula: 5.1*ATK
Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Has an 80% chance of teaming up with 3 random allies to attack a random enemy. Allies joining the attack will use their default skills.
Cooldown: 4

War Weirding

Formula: 4.4*ATK
Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 3 turns, then attacks all enemies.
Cooldown: 5