Lamibur vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Lamibur Skinwalkers Spirit Support Rare Speed 10%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lamibur 60 6 16350 1013 925 98 15 50 30 0
Armanz the Magnificent 60 6 19320 +2970 1167 +154 1123 +198 108 +10 15 50 30 20 +20

Skills comparison

Lamibur

Pressing Advance

Formula: 2.1*ATK
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 25% chance of filling a random ally’s Turn Meter by 5%.

Rain of Gore

Formula: 3.4*ATK
Attacks all enemies. Places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4

Bestial Communion

Formula: 0.25*TRG_HP
Heals a target ally by 25% of their MAX HP and places a [Revive on Death] buff on them for 2 turns.
Cooldown: 7
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.