Lightsworn vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Lightsworn The Sacred Order Void Defence Epic -
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lightsworn 60 6 16350 738 1476 97 15 50 45 0
Armanz the Magnificent 60 6 19320 +2970 1167 +429 1123 -353 108 +11 15 50 30 -15 20 +20

Skills comparison

Lightsworn

Teardown

Formula: 1*DEF
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 3 times. Decreases the target's Turn Meter by 10%.

Brutality

Formula: 5*DEF
Attacks 1 enemy. Places a 50% [Decrease ATK] debuff and a 30% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Indomitable

Places a 60% [Increase DEF] buff and a [Revive on Death] buff on all allies for 2 turns.
Cooldown: 5
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.