Locwain vs Onryo Ieyasu

Overall comparison

HERO Fraction Element Type Rarity Aura
Locwain Sylvan Watchers Magic Attack Epic Speed 20%
Place: Arena
Onryo Ieyasu Shadowkin Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Locwain 60 6 14040 1409 958 98 15 60 30 0
Onryo Ieyasu 60 6 14205 +165 1630 +221 1002 +44 103 +5 15 63 +3 30 0

Skills comparison

Locwain

Booncatcher

Formula: 3.5*ATK
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff.

Revelation

Formula: 3.8*ATK
Attacks all enemies. Has a 25% chance of removing any [Veil] or [Perfect Veil] buffs from all enemies. Also has a 75% chance of removing 1 random buff from all enemies.
Cooldown: 4

Focused Force

Formula: 2.9*ATK
Attacks 1 enemy 2 times. Will ignore [Shield] buffs. Resets the cooldown of this skill if this attack kills an enemy.
Cooldown: 6

Hunt the Haughty [P]

Formula: 10*BuffsCountOnTeam(enemyTeamId)
Increases this Champion’s ACC by 10 for each buff on each enemy.
Onryo Ieyasu

Exorcism Cutter

Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target is under a buff. Places 2 extra hits if the target is under a buff and is from the Undead Hordes Faction. Grants an Extra Turn if this attack kills an enemy. Occurs once per skill.

Violent Purification

Formula: 3*ATK
Formula: 0.1*TRG_B_HP
Formula: 0.1*DMG_MUL*(REL_TRG_DEBUFF_COUNT+REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Before each hit, destroys the target’s MAX HP by 10% (stacks up to 50%). This effect does not work against Bosses. The damage inflicted by this skill increases by 10% for each buff and debuff on the target (stacks up to 100%). If the target is killed by this skill, places a [Block Revive] debuff.
Cooldown: 4

Final Vengeance

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Will ignore 50% of the target’s DEF, as well as [Stone Skin], [Shield], and [Strengthen] buffs.
Cooldown: 4

Onryo's Duty [P]

Formula: 0.25*DEALT_DMG
Whenever this Champion attacks, all enemies, except the initial target, receive damage equal to 25% of the damage dealt to the initial target. This extra damage will ignore 100% of each enemy's DEF. The extra damage cannot be critical and will not trigger counterattacks.