Lua vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Lua Dark Elves Void Attack Epic
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Lua 60 6 14535 1564 771 97 15 60 30 0
Narma the Returned 60 6 19815 +5280 1002 -562 1255 +484 105 +8 15 50 -10 30 20 +20

Skills comparison

Lua

Splinter Arrow

Formula: 2.7*ATK
Formula: 1.35*ATK
Attacks 1 enemy. Deals 50% of the inflicted damage to all enemies if this attack is critical.

Hail of Arrows

Formula: 1.4*ATK
Formula: HP*0.025
Attacks all enemies 3 times. Each critical hit heals this Champion by 2.5% HP.
Cooldown: 4

Lucky Shot

Formula: 6*ATK
Formula: MAX_STAMINA
Attacks 1 enemy. Decreases the target's Turn Meter by 100%. Will ignore [Shield] and [Block Damage] buffs.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.