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Marksman vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity
Marksman High Elves Spirit Attack Epic
Elegaius Undead Hordes Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Marksman 60 6 14700 1432 892 98 15 60 30 0
Elegaius 60 6 22305 +7605 881 -551 1211 +319 106 +8 15 50 -10 30 20 +20

Skills comparison

Marksman

Venom Arrow

Formula: 3.1*ATK
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 25% chance of granting an Extra Turn.

Impressive Shot

Formula: 5.7*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 25% chance of inflicting a critical hit.
Cooldown: 4

Thorns

Formula: 1.3*ATK
Formula: -1
Attacks 4 times at random. Each hit has a 35% chance to ignore DEF.
Cooldown: 5
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Elegaius

Spirits of Spite

Formula: 0.18*HP
Formula: (relationChance+0.0075*((1-HP_PERC)*100))/relationChance
Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this Champion loses.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 10% for each removed buff.
Cooldown: 5

Spurned by Death [P]

Formula: -CALCULATED_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5