Marksman vs Runekeeper Dazdurk

Overall comparison

HERO Fraction Element Type Rarity Aura
Marksman High Elves Spirit Attack Epic Speed 20%
Place: Arena
Runekeeper Dazdurk Dwarves Void Support Epic Attack 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Marksman 60 6 14700 1432 892 98 15 60 30 0
Runekeeper Dazdurk 60 6 20310 +5610 694 -738 1255 +363 105 +7 15 50 -10 30 0

Skills comparison

Marksman

Venom Arrow

Formula: 3.1*ATK
Attacks 1 enemy. Places a 5% [Poison] debuff for 2 turns if the attack is critical. Has a 25% chance of granting an Extra Turn.

Impressive Shot

Formula: 5.7*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills the Turn Meter of all allies by 20%. Has an extra 25% chance of inflicting a critical hit.
Cooldown: 4

Thorns

Formula: 1.3*ATK
Formula: -1
Attacks 4 times at random. Each hit has a 35% chance to ignore DEF.
Cooldown: 5
Runekeeper Dazdurk

Syphon Symbol

Formula: 3.3*DEF
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.

Rune of Battle

Formula: 0.25*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 25%.
Cooldown: 5

Purity Sigil

Formula: 0.25*HP
Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Cooldown: 5