Masamoto vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Masamoto Shadowkin Spirit Defence Epic -
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Masamoto 60 6 16020 870 1365 98 15 50 45 0
Armanz the Magnificent 60 6 19320 +3300 1167 +297 1123 -242 108 +10 15 50 30 -15 20 +20

Skills comparison

Masamoto

Dual Slice

Formula: 1.5*DEF
Attacks 1 enemy 2 times. Has a 10% chance of stealing 1 random buff.

Steel Typhoon

Formula: 4.1*DEF
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Yojimbo

Formula: 0.15*MAX_STAMINA
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Cooldown: 6
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.