Meatcarver Tolog vs Samson the Masher

Overall comparison

HERO Fraction Element Type Rarity Aura
Meatcarver Tolog Skinwalkers Force HP Rare -
Samson the Masher Skinwalkers Spirit HP Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Meatcarver Tolog 60 6 20640 672 980 95 15 50 40 0
Samson the Masher 60 6 22635 +1995 815 +143 1255 +275 98 +3 15 63 +13 30 -10 10 +10

Skills comparison

Meatcarver Tolog

Jagged Cut

Formula: 0.11*HP
Formula: 0.02*HP
Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP.

Butcher's Block

Places a 30% [Increase DEF] buff on all allies for 2 turns and a 15% [Continuous Heal] buff on all allies for 1 turn.
Cooldown: 6

Reviving Stew

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Revives an ally with 30% HP and 30% Turn Meter. Places a 15% [Continuous Heal] buff on the revived ally for 1 turn.
Cooldown: 6

Feed the Herd [P]

Whenever a 15% [Continuous Heal] buff placed by an ally from the Skinwalkers Faction expires, is removed, or is stolen, places a 7.5% [Continuous Heal] buff on that ally for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Samson the Masher

Vanity Fists

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Explosive Temper

Formula: 0.29*HP
Formula: 0.29*HP
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Cooldown: 4

Roar of Victory

Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Affronted [P]

Formula: -0.2*DMG_MUL
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.