Merouka vs Togron the Conjoined

Overall comparison

HERO Fraction Element Type Rarity Aura
Merouka Orcs Magic Defence Epic -
Togron the Conjoined Ogryn Tribes Void Support Legendary Speed 20%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Merouka 60 6 18660 771 1288 98 15 50 45 0
Togron the Conjoined 60 6 21315 +2655 958 +187 1200 -88 110 +12 15 50 40 -5 0

Skills comparison

Merouka

Tarfield Affliction

Formula: 1.9*DEF
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Badlands Witchery

Formula: 0.5*TRG_HP
Removes all debuffs from a target ally, then heals them by 50% of their MAX HP.
Cooldown: 5

Return From The Slime

Places a [Revive On Death] buff on all allies for 2 turns.
Cooldown: 6

Springy [P]

Formula: 0
Formula: HeroCounterWithId(1)+1
Formula: 0.025*B_DEF*HeroCounterWithId(1)
Each time this Champion is hit, increases their DEF by 2.5% (stacks up to 20%). Resets each round.
Togron the Conjoined

Mash and Mangle

Formula: 5.7*ATK
Attacks 1 enemy. Has a 70% chance of applying a [Buff Spread] effect, taking 1 random buff from each ally and placing it on all allies.

Grub's Up!

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. Places a 30% [Increase SPD] buff on all allies for 2 turns. Also places a 15% [Continuous Heal] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Brothers' Generosity

Formula: (0.2+0.02*removedEffectsCount)*MAX_STAMINA
Removes all debuffs from all allies. Increases the Turn Meters of all allies by 20% plus an additional 2% for each debuff removed. Then places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Fill Your Bellies [P]

Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(producerId)*0.1*TRG_B_HP
Formula: !targetIsBoss*CooldownableSkillsUsedCountCurrentRoundByHero(targetId)*0.05*TRG_B_HP
Formula: 0.1*DMG_MUL
Formula: 0.2*DMG_MUL
Increases allies' damage dealt by 10% if they currently have less HP than their target. If an ally's HP is equal to or greater than their target's, increases their damage dealt by 20% instead. Increases this Champion's and each ally's MAX HP by 10% every time this Champion uses an active skill (stacks up to 50%). Resets each Round. Also increases each ally's MAX HP by 5% every time they use an active skill (stacks up to 50%). Resets each Round. Will not increase the MAX HP of Bosses.