Metalshaper vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Metalshaper Lizardmen Spirit Support Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Metalshaper 60 6 16350 859 1079 90 15 57 30 0
Narma the Returned 60 6 19815 +3465 1002 +143 1255 +176 105 +15 15 50 -7 30 20 +20

Skills comparison

Metalshaper

Transference Bolt

Formula: 4*DEF
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.

Fortified Steel

Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion Level.
Cooldown: 3

Rescue

Formula: 0.2*HP
Removes all debuffs from the ally with the lowest HP, then heals them by 20% of this Champion's MAX HP. Also places a 25% [Increase DEF] buff on that ally for 3 turns.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.