Mistress of Hymns vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Mistress of Hymns The Sacred Order Spirit Support Epic Defence 25%
Place: All battles
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mistress of Hymns 60 6 18990 1024 1013 103 15 50 30 0
Armanz the Magnificent 60 6 19320 +330 1167 +143 1123 +110 108 +5 15 50 30 20 +20

Skills comparison

Mistress of Hymns

Bolstering Blow

Formula: 4*ATK
Formula: 0.15*DEALT_DMG
Attacks 1 enemy. Heals the ally with the lowest HP by 15% of the damage inflicted.

Song of Triumph

Formula: 5.7*ATK
Attacks 1 enemy. Places a 15% [Continuous Heal] buff on the 2 allies with the lowest HP for 2 turns if this attack is critical.
Cooldown: 4

Hymn of Rebirth

Formula: 0.5*TRG_HP
Revives 2 random allies with 50% HP and places a [Veil] buff on them for 1 turn.
Cooldown: 6
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.