Mother Cybele vs Sepulcher Sentinel

Overall comparison

HERO Fraction Element Type Rarity Aura
Mother Cybele Knight Revenant Force Support Legendary Speed 24%
Place: All battles
Sepulcher Sentinel Knight Revenant Force Defence Epic Defence 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mother Cybele 60 6 18990 969 1343 115 15 50 40 0
Sepulcher Sentinel 60 6 16185 -2805 903 -66 1321 -22 98 -17 15 50 45 +5 0

Skills comparison

Mother Cybele

Mask of Dread

Formula: 0.2*HP
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 25% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also fills this Champion’s Turn Meter by 15%.

Soul Shepherd

Places a [Revive On Death] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Cooldown: 6

Uncanny Transfer

Formula: 0.4*MAX_STAMINA
Formula: 0.4*MAX_STAMINA
Swaps HP with an ally. If this Champion's HP is equal to or higher than the target's after the swap, fills this Champion's Turn Meter by 40%, places a 30% [Increase SPD] buff on this Champion for 2 turns, and places a [Block Damage] buff on the target ally for 1 turn. If this Champion's HP is lower than the target's after the swap, fills the target's Turn Meter by 40%, places a 30% [Increase SPD] buff on them for 2 turns, and a places a [Block Damage] buff on this Champion for 1 turn. Also places two 15% [Continuous Heal] buffs on this Champion for 1 turn.
Cooldown: 6

Gravewalker [P]

Formula: 1*TRG_HP
Formula: 0.2*TRG_HP
Formula: 0.15*MAX_STAMINA
Fully heals the ally with the lowest HP whenever this Champion is killed. Heals all allies by 20% of their MAX HP and fills their Turn Meters by 15% whenever this Champion is revived.
Sepulcher Sentinel

Sword of Withering

Formula: 3.3*DEF
Attacks 1 enemy. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Sepulcher Shield

Places a 60% [Increase DEF] buff and a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 5

Untouched By Death [P]

Formula: -1*DMG_MUL
Has a 25% chance of completely blocking incoming damage when an ally is attacked. Occurs once per turn. Will only block damage for the targeted ally if multiple allies are attacked at the same time.
Cooldown: 1
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