Mountain King vs Senna Amberheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Mountain King Dwarves Force Attack Legendary Attack 25%
Place: All battles
Senna Amberheart Dwarves Void Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Mountain King 60 6 31050 1432 1112 95 15 63 90 0
Senna Amberheart 60 6 18990 -12060 1112 -320 1200 +88 113 +18 15 50 -13 40 -50 0

Skills comparison

Mountain King

Thunder Cleave

Formula: 0.27*HP+1*ATK
Formula: 0.1*MAX_STAMINA+0.02*MAX_STAMINA*REL_TRG_BUFF_COUNT
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills by an additional 2% for each buff on the target.

Enchanted Axe

Formula: 0.3*HP+1.8*ATK
Attacks 1 enemy. Will ignore 50% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 5

Regal Force

Formula: 0.35*HP+1.8*ATK
Attacks 1 enemy. Will ignore [Shield], [Strengthen], [Unkillable], [Ally Protection], and [Block Damage] buffs. Decreases the cooldown of the Enchanted Axe skill by 2 turns if this attack kills an enemy.
Cooldown: 5

Fabled Skill [P]

Formula: 0.5*B_ATK*KILLED_ENEMIES_WHOLE_BATTLE
Increases this Champion's ATK by 50% each time this Champion kills an enemy. Stacks up to 100%. Immune to [Decrease ATK] and [Block Active Skills] debuffs.
Senna Amberheart

Amberthrust

Formula: 4.3*ATK
Attacks 1 enemy. Has a 50% chance to instantly activate a [Continuous Heal] buff on each ally.

Touch of Gold

Formula: 0.2*MAX_STAMINA
Places a 30% [Increase SPD] buff and two 15% [Continuous Heal] buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Edge of Death

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.
Cooldown: 6

Healing Glow [P]

Formula: 0.05*MAX_STAMINA
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.