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Narma the Returned vs Arbiter

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Arbiter High Elves Void Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 100 15 50 30 20
Arbiter 60 6 21135 +1320 1068 +66 1101 -154 110 +10 15 50 30 10 -10

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6
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Arbiter

Gaze of Justice

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

Enforced Humility

Formula: 2.2*ATK
Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.
Cooldown: 4

Mentor of Heroes

Formula: 0.3*MAX_STAMINA
Formula: 0.25*TRG_HP
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 30%. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Cooldown: 4

Destiny's Call

Formula: 0.3*TRG_HP
Formula: 0.2*MAX_STAMINA
Revives all dead allies to 35% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn to this Champion if an ally was successfully revived.
Cooldown: 7