Narma the Returned vs Interceptor

Overall comparison

HERO Fraction Element Type Rarity
Narma the Returned Knight Revenant Magic Support Legendary
Interceptor High Elves Void Defence Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Narma the Returned 60 6 19815 1002 1255 100 15 50 30 20
Interceptor 60 6 15360 -4455 881 -121 1123 -132 84 -16 15 50 30 10 -10

Skills comparison

Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: (0.15+0.02*EffectsAppliedOnRelationTargetCountOfKind(ContinuousDamage_KindId))*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Cooldown: 6
Interceptor

Leg Pierce

Formula: 4.4*DEF
Attacks 1 enemy. Has a 25% chance of placing a 15% [Decrease SPD] debuff for 2 turns.

Somnolent Toxin

Formula: 5.8*DEF
Attacks 1 enemy. Has a 45% chance of placing a [Sleep] debuff for 2 turns. Places a 15% [Weaken] debuff for 2 turns if this Skill does not place a [Sleep] debuff.
Cooldown: 6

Ward Off

Formula: 0.15*MAX_STAMINA
Decreases the Turn Meter of all enemies by 15%.
Cooldown: 6