Nogdar the Headhunter vs Ursine Icecrusher

Overall comparison

HERO Fraction Element Type Rarity Aura
Nogdar the Headhunter Orcs Spirit Attack Legendary Attack 33%
Place: All battles
Ursine Icecrusher Skinwalkers Force Defence Epic HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Nogdar the Headhunter 60 6 12060 1696 1079 96 15 63 30 0
Ursine Icecrusher 60 6 17340 +5280 738 -958 1409 +330 93 -3 15 50 -13 40 +10 0

Skills comparison

Nogdar the Headhunter

Brutal Verdict

Formula: 3.3*ATK
Formula: 0.1*HP
Attacks 1 enemy. Heals this Champion by 10% of their MAX HP. Grants an Extra Turn if this attack kills an enemy.

Gore Feast

Formula: 3.2*ATK
Formula: 0.5*HP
Attacks all enemies. After attacking, this Champion sacrifices HP equal to 50% of their MAX HP, then places a 15% [Continuous Heal] buff on all allies for 2 turns. The HP sacrifice will happen even if it kills this Champion.
Cooldown: 5

Last Rites

Formula: CUR_HP-1
Formula: 0.5*HP
Sacrifices HP equal to 50% of this Champion's MAX HP, then equalizes HP levels with the target enemy. Then, grants an Extra Turn. The HP levels of both this Champion and the target enemy will be brought down to the level of the one with the lowest HP. [Does not work against Bosses. This Champion cannot be killed by this Skill.]
Cooldown: 7

Headsman's Return [P]

Formula: 0.5*HP
Formula: MAX_STAMINA
Revives this Champion with 50% HP and full Turn Meter when dead if all allies are alive. Does not work if there are multiple Nogdars on the team or if there are 3 or fewer total Champions on the team.
Cooldown: 1
Ursine Icecrusher

Ravaging Paw

Formula: 3*DEF
Attacks 1 enemy. Has a 10% chance of placing a [Block Active Skills] debuff for 1 turn.

Howling Gale

Formula: 3*DEF
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Cooldown: 4

Shroud of Winter [P]

Formula: -0.15*DMG_MUL
Formula: 0.05*MAX_STAMINA
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
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