Oathbound vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Oathbound Banner Lords Force Defence Epic
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Oathbound 60 6 18330 782 1299 95 15 50 40 0
Narma the Returned 60 6 19815 +1485 1002 +220 1255 -44 105 +10 15 50 30 -10 20 +20

Skills comparison

Oathbound

Shatter

Formula: 1.5*ATK+2.7*DEF
Attacks 1 enemy. Has a 20% chance of placing a [Freeze] debuff for 1 turn. Damage inflicted is proportional to DEF.

Subjugate

Formula: 4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 55% chance of decreasing each target's Turn Meter by 20%.
Cooldown: 3

Intimidate

Formula: 1.65*DEF
Attacks at random 4 times. Each attack has a 30% chance of placing a [Block Active Skills] debuff for 2 turns. The chance of the [Block Active Skills] debuff increases to 100% if the target is under a [Decrease ATK] debuff.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.