Old Ghrukkus vs Onryo Ieyasu

Overall comparison

HERO Fraction Element Type Rarity Aura
Old Ghrukkus Ogryn Tribes Force Support Epic Speed 24%
Place: Dungeons
Onryo Ieyasu Shadowkin Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Old Ghrukkus 60 6 17010 1079 1090 98 15 50 30 15
Onryo Ieyasu 60 6 14205 -2805 1630 +551 1002 -88 103 +5 15 63 +13 30 0 -15

Skills comparison

Old Ghrukkus

Beating Staff

Formula: 1.3*ATK
Attacks 1 enemy 3 times. Each hit has a 15% chance of placing a [Leech] debuff for 2 turns.

Toe the Line

Formula: 6.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks 1 enemy. Has a 60% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 40% chance of decreasing the target’s Turn Meter by 30%.
Cooldown: 4

Harsh Discipline

Formula: 4.25*ATK
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff and a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4
-
Onryo Ieyasu

Exorcism Cutter

Formula: 1.8*ATK
Formula: 1.8*ATK
Formula: 1.8*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target is under a buff. Places 2 extra hits if the target is under a buff and is from the Undead Hordes Faction. Grants an Extra Turn if this attack kills an enemy. Occurs once per skill.

Violent Purification

Formula: 3*ATK
Formula: 0.1*TRG_B_HP
Formula: 0.1*DMG_MUL*(REL_TRG_DEBUFF_COUNT+REL_TRG_BUFF_COUNT)
Attacks 1 enemy 2 times. Before each hit, destroys the target’s MAX HP by 10% (stacks up to 50%). This effect does not work against Bosses. The damage inflicted by this skill increases by 10% for each buff and debuff on the target (stacks up to 100%). If the target is killed by this skill, places a [Block Revive] debuff.
Cooldown: 4

Final Vengeance

Formula: 2.4*ATK
Attacks 1 enemy 2 times. Will ignore 50% of the target’s DEF, as well as [Stone Skin], [Shield], and [Strengthen] buffs.
Cooldown: 4

Onryo's Duty [P]

Formula: 0.25*DEALT_DMG
Whenever this Champion attacks, all enemies, except the initial target, receive damage equal to 25% of the damage dealt to the initial target. This extra damage will ignore 100% of each enemy's DEF. The extra damage cannot be critical and will not trigger counterattacks.