Opardin Clanfather vs Gamuran

Overall comparison

HERO Fraction Element Type Rarity Aura
Opardin Clanfather Barbarians Magic HP Legendary -
Gamuran Shadowkin Spirit Support Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Opardin Clanfather 60 6 22470 870 1211 102 15 50 50 0
Gamuran 60 6 19650 -2820 1002 +132 1266 +55 109 +7 15 50 40 -10 0

Skills comparison

Opardin Clanfather

Paired Hammers

Formula: 0.14*HP
Formula: 0.1*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. Each hit has a 50% chance of decreasing the target's Turn Meter by 10% and a 50% chance of filling this Champion's Turn Meter by 10%.

Rally the Tribe

Formula: 0.27*HP
Formula: 0.2*HP
Formula: 0.5*BaseHealMultiplier
Attacks all enemies. Heals all allies by 20% of this Champion's MAX HP. Heals all allies under [Continuous Heal] buffs by 30% instead.
Cooldown: 4

Clan Mentor

Removes all [Block Buffs] and [Heal Reduction] debuffs from all allies, then places two 15% [Continuous Heal] buffs and a [Block Debuffs] buff on all allies for 2 turns. Also has a 75% chance of removing 1 random debuff from all allies.
Cooldown: 4

Paternal [P]

Formula: 0.1*MAX_STAMINA
Each time a [Continuous Heal] buff heals an ally, fills that ally's Turn Meter by 10%. If there are multiple Champions in the team with this Skill, only one will activate.
Gamuran

Seal Scroll

Formula: 2*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Block Active Skills] debuff for 2 turns.

Thief of Blood

Formula: 3*ATK
Attacks all enemies. Has an 80% chance of stealing all buffs from each enemy. After stealing, applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Dread Invocation

Formula: ((!relationTargetIsBoss&&!relationTargetIsMinion&&relationTargetBaseTypeId!=25400&&relationTargetBaseTypeId!=25410&&relationTargetBaseTypeId!=23250&&relationTargetBaseTypeId!=23260&&relationTargetBaseTypeId!=22920&&relationTargetBaseTypeId!=22930&&relationTargetBaseTypeId!=22730&&relationTargetBaseTypeId!=22740)*0.2*REL_TRG_HP)+(relationTargetIsBoss*0.2*HP)+((relationTargetIsMinion||relationTargetBaseTypeId==25400||relationTargetBaseTypeId==25410||relationTargetBaseTypeId==23250||relationTargetBaseTypeId==23260||relationTargetBaseTypeId==22920||relationTargetBaseTypeId==22930||relationTargetBaseTypeId==22730||relationTargetBaseTypeId==22740)*0.2*HP)
Can target dead or living enemies. If the target is dead, places [Block Revive] on them, then attacks all enemies. Each enemy will receive damage equal to 20% of the target enemy's MAX HP. If the target is a Boss' minion, the damage is equal to 20% of this Champion's MAX HP. This attack cannot be critical, and will ignore any [Shield] buffs and 100% of each target's DEF. If the target is alive, places a [True Fear] debuff on them for 2 turns and heals all allies by 20% of the target enemy's MAX HP. If the target is a Boss or a Boss' minion, the healing is equal to 20% of this Champion's MAX HP. The [True Fear] debuff cannot be resisted.
Cooldown: 5

Soul Charge [P]

Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Formula: 0.3*TRG_HP
Formula: 0.3*MAX_STAMINA
Revives 1 random ally with 30% HP and 30% Turn Meter each time an enemy is killed. Revives 1 random ally with 30% HP and 30% Turn Meter each time a [Block Revive] debuff is placed on an enemy.
Cooldown: 2