Pythion vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Pythion Lizardmen Force Support Legendary Resist 60
Place: All battles
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Pythion 60 6 21135 870 1299 105 15 50 50 0
Alice the Wanderer 60 6 16020 -5115 1443 +573 1068 -231 99 -6 15 63 +13 30 -20 10 +10

Skills comparison

Pythion

Rapacious Staff

Formula: 3*ATK
Formula: 0.05*HP
Attacks 1 enemy 2 times. Heals the ally with the lowest HP by 5% of this Champion’s MAX HP after each hit.

Shed Skin

Formula: (0.1*REL_TRG_HP)+(0.05*REL_TRG_HP*unappliedStatusEffectsCount)
Removes all debuffs from all allies, then heals them by 10% of their MAX HP. Heals each ally by an extra 5% of their MAX HP for each debuff removed from them. Also places a [Block Debuffs] buff on all allies for 2 turns.
Cooldown: 4

Immortal Serpent

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter, then places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 7

Overlay [P]

Formula: -0.05*DMG_MUL*REL_TRG_BUFF_COUNT
Allies receive 5% less damage from skills for each buff on them. Stacks up to 25%.
Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3