Rector Drath vs Archmage Hellmut

Overall comparison

HERO Fraction Element Type Rarity
Rector Drath Knight Revenant Force Support Epic
Archmage Hellmut Banner Lords Magic Support Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rector Drath 60 6 17010 1035 1134 109 15 50 30 0
Archmage Hellmut 60 6 18825 +1815 925 -110 1123 -11 108 -1 15 50 30 0

Skills comparison

Rector Drath

Scepter of Authority

Formula: 4*ATK
Attacks 1 enemy. Has a 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Necro Mutation

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. After healing, places a [Perfect Veil] buff for 2 turns on all allies with full HP. Places a 15% [Continuous Heal] buff for 1 turn instead on all allies with less than 100% HP.
Cooldown: 5

Spirit Form

Formula: 0.6*TRG_HP
Formula: 0.6*MAX_STAMINA
Revives a single ally with 60% HP and fills their Turn Meter by 60%. Places a [Perfect Veil] buff on them for 3 turns.
Cooldown: 6

Master of Ghosts [P]

Formula: 0.1*TRG_HP
Formula: 50
Whenever an ally under a [Veil] or [Perfect Veil] buff gets a turn, heals them by 10% of their MAX HP. Also increases the RES of allies under [Veil] or [Perfect Veil] buffs by 50. [Will only increase RES once per ally if there are multiple Rectors on the team.]
Archmage Hellmut

Arcane Dynamo

Formula: 4.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Timeslip

Formula: 6*ATK
Formula: 3.5*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Cooldown: 4

Psychic Guidance

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5

Chrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.