Rector Drath vs Claidna

Overall comparison

HERO Fraction Element Type Rarity
Rector Drath Knight Revenant Force Support Epic
Claidna Sylvan Watchers Void HP Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Rector Drath 60 6 17010 1035 1134 109 15 50 30 0
Claidna 60 6 21315 +4305 804 -231 1354 +220 100 -9 15 50 40 +10 20 +20

Skills comparison

Rector Drath

Scepter of Authority

Formula: 4*ATK
Attacks 1 enemy. Has a 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Necro Mutation

Formula: 0.2*HP
Heals all allies by 20% of this Champion's MAX HP. After healing, places a [Perfect Veil] buff for 2 turns on all allies with full HP. Places a 15% [Continuous Heal] buff for 1 turn instead on all allies with less than 100% HP.
Cooldown: 5

Spirit Form

Formula: 0.6*TRG_HP
Formula: 0.6*MAX_STAMINA
Revives a single ally with 60% HP and fills their Turn Meter by 60%. Places a [Perfect Veil] buff on them for 3 turns.
Cooldown: 6

Master of Ghosts [P]

Formula: 0.1*TRG_HP
Formula: 50
Whenever an ally under a [Veil] or [Perfect Veil] buff gets a turn, heals them by 10% of their MAX HP. Also increases the RES of allies under [Veil] or [Perfect Veil] buffs by 50. [Will only increase RES once per ally if there are multiple Rectors on the team.]
Claidna

Touch of Slumber

Formula: 0.28*HP
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 80% chance of placing a [Sleep] debuff for 1 turn. Fills this Champion's Turn Meter by 15% if the [Sleep] debuff is placed.

Lost In The Woods

Formula: TotalDestroyedHPForTeam(allyTeamId)
Formula: 0.2*HP
Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns. Restores 100% of each ally's destroyed MAX HP, then heals all allies by 20% of this Champion's MAX HP.
Cooldown: 4

Otherworld Infusion

Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death] buff on them for 2 turns.
Cooldown: 5

Fey Monarch [P]

Formula: -1*DMG_MUL
Has a 30% chance of completely blocking the incoming damage of the first hit of an attack on a random ally. Occurs once per turn.
Cooldown: 1