Renegade vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Renegade Knight Revenant Void Support Rare Resist 40
Place: All battles
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Renegade 60 6 18495 1046 749 95 15 50 30 10
Masahiro the Bell Monk 60 6 24450 +5955 782 -264 1167 +418 109 +14 15 50 30 20 +10

Skills comparison

Renegade

Lingering Pain

Formula: 1.2*ATK+SPD
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 1 turn.

Lash Out

Formula: 1.8*ATK
Attacks at random 3 times. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns. Places a 25% [Decrease ACC] debuff for 2 turns if the target has any active buffs.
Cooldown: 3

Sacrificial Ritual

Formula: 0.3*HP
Decreases the cooldown of all ally skills by 2 turns. This skill does not affect this Champion, or other Champions with this skill. This Champion will receive damage equal to 30% of their MAX HP. This will happen even if it kills this Champion. This skill's cooldown cannot be reduced or reset.
Cooldown: 7
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Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.