Retainer vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Retainer Dark Elves Void Defence Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Retainer 60 6 16185 672 1277 93 15 50 40 0
Narma the Returned 60 6 19815 +3630 1002 +330 1255 -22 105 +12 15 50 30 -10 20 +20

Skills comparison

Retainer

Sundering Chop

Formula: 3.2*DEF
Attacks 1 enemy. Has a 40% chance of placing a 30% [Decrease DEF] debuff for 2 turns.

Resolute Stance

Formula: 0.4*HP
Heals this Champion by 40% of their MAX HP and places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 4

Hypnotize

Formula: 4.7*DEF
Formula: 0.5*MAX_STAMINA
Attacks 1 enemy. Decreases the target's Turn Meter by 50%. If the target's Turn Meter is fully depleted, places a [Sleep] debuff on them for 1 turn.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.