Runekeeper Dazdurk vs Kreela Witch-Arm

Overall comparison

HERO Fraction Element Type Rarity Aura
Runekeeper Dazdurk Dwarves Void Support Epic Attack 25%
Place: All battles
Kreela Witch-Arm Orcs Magic Support Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Runekeeper Dazdurk 60 6 20310 694 1255 105 15 50 30 0
Kreela Witch-Arm 60 6 16680 -3630 1244 +550 1222 -33 99 -6 15 57 +7 30 0

Skills comparison

Runekeeper Dazdurk

Syphon Symbol

Formula: 3.3*DEF
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.

Rune of Battle

Formula: 0.25*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 25%.
Cooldown: 5

Purity Sigil

Formula: 0.25*HP
Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Cooldown: 5
Kreela Witch-Arm

Witchlight Barrier

Formula: 4.6*ATK
Attacks 1 enemy. Places a [Shield] buff equal to 10% of this Champion’s MAX HP on the ally with the lowest HP for 2 turns.

Blinding Glow

Formula: 5.1*ATK
Attacks 1 enemy. Places a [Stun] debuff for 1 turn. Has an 80% chance of teaming up with 3 random allies to attack a random enemy. Allies joining the attack will use their default skills.
Cooldown: 4

War Weirding

Formula: 4.4*ATK
Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 3 turns, then attacks all enemies.
Cooldown: 5