Runekeeper Dazdurk vs Raglin

Overall comparison

HERO Fraction Element Type Rarity Aura
Runekeeper Dazdurk Dwarves Void Support Epic Attack 25%
Place: All battles
Raglin Banner Lords Void Support Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Runekeeper Dazdurk 60 6 20310 694 1255 105 15 50 30 0
Raglin 60 6 20310 1156 +462 1068 -187 104 -1 15 50 50 +20 0

Skills comparison

Runekeeper Dazdurk

Syphon Symbol

Formula: 3.3*DEF
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.

Rune of Battle

Formula: 0.25*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 25%.
Cooldown: 5

Purity Sigil

Formula: 0.25*HP
Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Cooldown: 5
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Raglin

Repent

Formula: 1.6*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.

Mercy

Formula: (4*ATK)+(0.2*HP)
Removes all debuffs from all allies, and places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns. Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.
Cooldown: 4

Miracle

Formula: 0.75*TRG_HP
Formula: MAX_STAMINA
Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.
Cooldown: 3

Blessed Invocation [P]

This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.