Sachi vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Sachi Shadowkin Force Support Epic -
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sachi 60 6 14865 1222 1090 102 15 50 30 0
Alice the Wanderer 60 6 16020 +1155 1443 +221 1068 -22 99 -3 15 63 +13 30 10 +10

Skills comparison

Sachi

Sickle Sweep

Formula: 2.65*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Heart Pierce

Formula: 4.7*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a [Leech] debuff for 2 turns.
Cooldown: 3

Shadow Ambush

Formula: 4.9*ATK
Formula: 0.2*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn meters of all allies by 20% if this attack is critical.
Cooldown: 5

False Death [P]

Formula: 0.3*TRG_HP
Revives a random ally with 30% HP whenever this Champion kills an enemy. Has a 50% chance of placing a [Fear] debuff on all enemies for 1 turn whenever an ally is revived.
Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3