Sachi vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Sachi Shadowkin Force Support Epic -
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sachi 60 6 14865 1222 1090 102 15 50 30 0
Emic Trunkheart 60 6 23130 +8265 848 -374 1189 +99 105 +3 15 50 50 +20 0

Skills comparison

Sachi

Sickle Sweep

Formula: 2.65*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Heart Pierce

Formula: 4.7*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a [Leech] debuff for 2 turns.
Cooldown: 3

Shadow Ambush

Formula: 4.9*ATK
Formula: 0.2*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn meters of all allies by 20% if this attack is critical.
Cooldown: 5

False Death [P]

Formula: 0.3*TRG_HP
Revives a random ally with 30% HP whenever this Champion kills an enemy. Has a 50% chance of placing a [Fear] debuff on all enemies for 1 turn whenever an ally is revived.
Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.