Sachi vs Sabrael the Distant

Overall comparison

HERO Fraction Element Type Rarity Aura
Sachi Shadowkin Force Support Epic -
Sabrael the Distant High Elves Spirit Support Mythical Speed 33%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sachi 60 6 14865 1222 1090 102 15 50 30 0
Sabrael the Distant 60 6 23790 +8925 1046 -176 1222 +132 113 +11 15 50 30 20 +20

Skills comparison

Sachi

Sickle Sweep

Formula: 2.65*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Heart Pierce

Formula: 4.7*ATK
Attacks 1 enemy. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff and a [Leech] debuff for 2 turns.
Cooldown: 3

Shadow Ambush

Formula: 4.9*ATK
Formula: 0.2*MAX_STAMINA
Places a 50% [Increase ATK] buff on all allies for 2 turns, then attacks 1 enemy. Fills the Turn meters of all allies by 20% if this attack is critical.
Cooldown: 5

False Death [P]

Formula: 0.3*TRG_HP
Revives a random ally with 30% HP whenever this Champion kills an enemy. Has a 50% chance of placing a [Fear] debuff on all enemies for 1 turn whenever an ally is revived.
-
Sabrael the Distant

Hypnotic Bladework

Formula: 4*ATK
[Active Effect] Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn. [Passive Effect] Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.

Perfection In Motion

Formula: 2.2*ATK
Attacks all enemies 2 times. Each hit steals all buffs from all enemies. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Sneer of Disdain

Formula: 2.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks all enemies 2 times. Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%. Then grants an Extra Turn.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Is That... It? [P]

Formula: -DMG_MUL
Formula: 0.03*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)+1
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn. All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.