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Saito vs Skartorsis

Overall comparison

HERO Fraction Element Type Rarity
Saito Undead Hordes Magic Attack Legendary
Skartorsis Undead Hordes Force Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Saito 60 6 16185 1321 1178 102 15 63 30 0
Skartorsis 60 6 20145 +3960 859 -462 1376 +198 109 +7 15 50 -13 40 +10 0

Skills comparison

Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.
Skartorsis

Hand of Doom

Formula: 4*ATK
Attacks all enemies. Has a 30% chance of stealing 1 random buff from each enemy.

Command

Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on all allies for 2 turns.
Cooldown: 4

Rebirth

Formula: 0.25*REL_TRG_HP+0.05*REL_TRG_HP*unappliedStatusEffectsCount
Formula: 0.1*MAX_STAMINA+0.1*MAX_STAMINA*unappliedStatusEffectsCount
Removes all debuffs from all allies, then heals them and fills their Turn Meters. The amount by which each ally is healed increases according to the number of debuffs removed from them. The amount by which each ally's Turn Meter is filled increases according to the number of debuffs removed from them.
Cooldown: 6
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