Samar Gemcursed vs Madman

Overall comparison

HERO Fraction Element Type Rarity
Samar Gemcursed Dwarves Spirit HP Legendary
Madman Dwarves Spirit Attack Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Samar Gemcursed 60 6 21480 936 1211 98 15 60 80 0
Madman 60 6 14040 -7440 1343 +407 749 -462 99 +1 15 57 -3 45 -35 0

Skills comparison

Samar Gemcursed

Crystal Flesh

Formula: 0.25*HP
Formula: 0.15*MAX_STAMINA
Formula: 0.15*DEALT_DMG
Attacks 1 enemy. Heals by 15% of the damage inflicted if this Champion has 50% HP or less. Fills this Champion’s Turn Meter by 15% if he has more than 50% HP.

Emerald Curse

Formula: 0.35*HP
Formula: (ABS(HP_PERC-REL_TRG_HP_PERC)*DMG_MUL)+(ABS(BUFF_COUNT-REL_TRG_BUFF_COUNT)/10*DMG_MUL)
Attacks 1 enemy. Inflicts bonus damage equal to the difference in HP percentage levels between this Champion and the target (+1% damage for every 1% difference). Inflicts bonus damage equal to the difference in number of buffs on this Champion and the target (+10% damage per buff).
Cooldown: 4

Boon Subversion

Formula: 0.2*HP
Formula: 0.2*HP
Attacks all enemies. Has an 80% chance of stealing 2 random buffs before attacking. Places an extra hit on enemies that have any buffs left.
Cooldown: 5

Diamond Skin [P]

Formula: -DEALT_DMG
[Passive Effect] Places a [Block Damage] buff on this Champion for 1 turn at the start of each Round. [Active Effect] Blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn when they receive a hit that would drop their HP below 30%.
Cooldown: 4
Madman

Wild Slashing

Formula: 3*ATK
Formula: 0.3*CALCULATED_DMG
Attacks 1 enemy. Has a 50% chance of attacking all other enemies with a second hit, dealing 30% of the damage inflicted from the first hit. The second hit is always a normal hit.

Insane Resilience

Formula: 3.4*ATK
Formula: 0.1*DEALT_DMG
Attacks all enemies. Heals this Champion by 10% of the damage inflicted if this Champion's current HP is below 50%.
Cooldown: 4

Crazed Lunge

Formula: 4.5*ATK
Attacks 1 enemy. Will ignore 30% of the target's DEF. Will ignore [Block Damage] and [Shield] buffs.
Cooldown: 4
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