Sanguine Maria vs Blood Marchioness Mina

Overall comparison

HERO Fraction Element Type Rarity Aura
Sanguine Maria Undead Hordes Force Attack Legendary Attack 33%
Place: All battles
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sanguine Maria 60 6 15525 1520 1024 99 15 63 30 0
Blood Marchioness Mina 60 6 18165 +2640 1487 -33 1156 +132 110 +11 15 63 30 0

Skills comparison

Sanguine Maria

Hematic Blades

Formula: 0.7*ATK
Formula: (1-0.45)^RELATED_EFFECT_REUSE_COUNT_IN_ROW
Attacks 1 enemy 3 times. Each hit has a 33% chance of granting an Extra Turn. Cannot gain more than one Extra Turn. Cannot gain an Extra Turn if the target is a Boss.

Sanguine Fissure

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 33% of the target’s DEF. Will ignore 99% of the target’s DEF, [Stone Skin] and [Block Damage] buffs instead if this skill is used on a Turn number that is divisible by 3. If the target is killed, increases the cooldowns of all enemy skills by 3 turns. This effect cannot be resisted if this skill is used on a Turn number that is divisible by 3.
Cooldown: 4

Gorescream

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Before attacking, removes all buffs from all enemies. This effect cannot be resisted by enemies with a number of buffs that is divisible by 3. Will attack all remaining enemies with less than 66% HP. Grants an Extra Turn if this Champion is under a number of buffs that is divisible by 3.
Cooldown: 4

Say Her Name [P]

Formula: HeroCounterWithId(1)+1
Formula: 0.33*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)*0
Formula: HeroCounterWithId(2)+1
Formula: -(((!relationProducerIsBoss)*(0.33*DMG_MUL*HeroCounterWithId(2)))+((relationProducerIsBoss)*(0.11*DMG_MUL*HeroCounterWithId(2))))
Formula: HeroCounterWithId(2)*0
Formula: 0.33*HP
Formula: 0.66*MAX_STAMINA
Each subsequent hit from this Champion deals 33% more damage (stacks up to 99%). Resets after the 99% damage bonus is applied. Each subsequent hit this Champion receives deals 33% (11% from Bosses) less damage. Stacks up to 3 times. Resets after the damage reduction is applied for the third time. Whenever an enemy is revived, revives this Champion with 33% HP and 66% Turn Meter. After being revived, places a [True Fear] debuff on all enemies for 2 turns. This debuff cannot be resisted or blocked.
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Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.