Selinia Nightcloak vs Zinogre Blademaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Selinia Nightcloak High Elves Void Attack Rare -
Zinogre Blademaster Shadowkin Magic Attack Legendary Speed 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Selinia Nightcloak 60 6 13380 1266 870 100 15 57 30 0
Zinogre Blademaster 60 6 17340 +3960 1465 +199 958 +88 104 +4 15 63 +6 30 10 +10

Skills comparison

Selinia Nightcloak

Soulburst Arrow

Formula: 3.25*ATK
Formula: 0.1*HP
Formula: 0.2*HP
Attacks 1 enemy. Heals this Champion by 10% of their MAX HP. Heals this Champion by 20% of their MAX HP instead, when attacking a target under a [HP Burn] debuff.

Moonshot

Formula: 3.4*ATK
Attacks all enemies. Has a 50% chance of increasing the duration of any [HP Burn] debuffs by 1 turn.
Cooldown: 4

Lunar Ballista

Formula: 1.7*ATK
Attacks 3 times at random. Before attacking, places a 25% [Increase ACC] buff on this Champion for 2 turns. Each hit has a 50% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown: 5

Solar Boost [P]

Formula: 0.05*MAX_STAMINA
Boosts this Champion’s Turn Meter by 5% each time a [HP Burn] debuff is activated.
Zinogre Blademaster

Blade Combo

Formula: 1.2*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

Blade Strike

Formula: 1.4*ATK
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 4 times. Each hit increases this Champion’s Turn Meter by 5%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 4

Blade Spin

Formula: 1.5*ATK
Formula: 1.5*ATK
Attacks 1 enemy 4 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. The first and the second hit each have a 75% chance of placing a [Leech] debuff for 2 turns. The third and the fourth hit each have a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Zinogre Essence [P]

Formula: DMG_MUL*(1-HP_PERC)
Formula: DMG_MUL*(1-HP_PERC)
Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.5*HP
[Passive Effect] Increases the damage this Champion deals by 1% for every 1% of HP lost (stacks up to 50%). This increased damage doubles if a target is under a [Decrease DEF] debuff. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 50% of their MAX HP. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 4