Sergeant vs Executioner vs Headsman

Overall comparison

HERO Fraction Element Type Rarity
Sergeant The Sacred Order Force Attack Uncommon
Executioner Knight Revenant Magic Defence Rare
Headsman The Sacred Order Spirit Attack Rare

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sergeant 60 6 12555 1112 804 92 15 50 30 0
Executioner 60 6 14865 +2310 782 -330 1255 +451 89 -3 15 50 40 +10 0
Headsman 60 6 10740 -4125 1354 +572 958 -297 100 +11 15 57 +7 30 -10 0

Skills comparison

Sergeant

Hack

Formula: 2.3*ATK
Attacks 1 enemy 2 times.

Rally

Attacks 1 enemy with 1 random ally. The ally joining the attack use their default skill.
Cooldown: 3
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Executioner

Shield Bash

Formula: 5*ATK
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.

Tumult

Formula: 2*ATK+2.4*DEF
Formula: 0.2*MAX_STAMINA
Attacks all enemies. Decreases the Turn Meter by 20%. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Schiltron

Places a 60% [Increase DEF] buff and a [Counterattack] buff on this Champion for 3 turns.
Cooldown: 7
Headsman

Public Execution

Formula: 1.57*ATK
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.

Headman's Due

Formula: 3.7*ATK
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 3

Judged Guilty [P]

Formula: 0.15*DMG_MUL
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.