Shirimani vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Shirimani High Elves Force Support Legendary Defence 33%
Place: Crypts
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Shirimani 60 6 19980 1167 1079 104 15 50 40 0
Alice the Wanderer 60 6 16020 -3960 1443 +276 1068 -11 99 -5 15 63 +13 30 -10 10 +10

Skills comparison

Shirimani

Bolts of Cold

Formula: 1.4*ATK
Attacks 3 times at random. Has a 25% chance of placing a [Freeze] debuff for 1 turn.

Rejuvenating Wave

Formula: 0.5*TRG_HP
Formula: 0.2*TRG_HP
Heals 1 ally by 50% and other allies by 20% of their MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on targets with full HP.
Cooldown: 4

Ice Storm

Formula: 4.1*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has an 80% chance of placing a [Freeze] debuff for 1 turn. Fills this Champion's Turn Meter by 10% for each attacked enemy.
Cooldown: 5
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Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3