Sinesha vs Aria the Golden Hope

Overall comparison

HERO Fraction Element Type Rarity Aura
Sinesha Knight Revenant Force Support Epic HP 31%
Place: Crypts
Aria the Golden Hope Argonites Spirit Defence Legendary Speed 25%
Place: All battles
Element: Spirit

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sinesha 60 6 17340 892 1255 101 15 50 30 0
Aria the Golden Hope 60 6 18000 +660 760 -132 1619 +364 110 +9 15 50 30 20 +20

Skills comparison

Sinesha

Burning Wave

Formula: 3*ATK
Formula: 3*ATK
Attacks all enemies. Places an extra hit on enemies with less than 50% HP after the first hit.

Vaporize

Formula: 6.9*ATK
Formula: TRG_HP*0.25
Attacks 1 enemy. Puts the target's skills on cooldown. Heals the ally with the lowest HP by 25%.
Cooldown: 4

Immortality

Formula: 0.1*TRG_HP
Equalizes the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Then heals the target ally by 10% of their MAX HP.
Cooldown: 6
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Aria the Golden Hope

Blazing Glory

Formula: 3.3*DEF
Formula: relationTargetId
Formula: 0
Attacks 1 enemy. Has a 75% chance of placing a 100% [Heal Reduction] debuff for 2 turns. [Passive Effect] Activates this skill on an enemy whenever their HP drops below 50%. The 100% [Heal Reduction] debuff cannot be removed, resisted, or blocked when this skill is activated in this way. Occurs once per turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Halcyon Boons

Formula: 3.5*DEF
Attacks all enemies. Before attacking, has a 75% chance of transferring all debuffs from all allies to all enemies. Places a 25% [Fortify] buff and a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Avatar Of Victory

Formula: 3.8*DEF
Attacks all enemies. Has a 75% chance of stealing all buffs from all enemies. Also has a 75% chance of placing a [True Fear] debuff for 1 turn, and a [Block Passive Skills] debuff for 2 turns.
Cooldown: 5

Surefire Success [P]

Formula: 0.05*MAX_STAMINA
Formula: -0.5*relationDamageDefenceModifier
Before the start of each enemy’s turn, decreases the Turn Meters of all enemies by 5%. Does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Enemy Ignore DEF effects against this Champion are decreased by 50%.