Sir Nicholas vs Ursine Icecrusher

Overall comparison

HERO Fraction Element Type Rarity Aura
Sir Nicholas The Sacred Order Void HP Legendary HP 33%
Place: All battles
Ursine Icecrusher Skinwalkers Force Defence Epic HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Sir Nicholas 60 6 22800 936 1123 105 15 50 50 0
Ursine Icecrusher 60 6 17340 -5460 738 -198 1409 +286 93 -12 15 50 40 -10 0

Skills comparison

Sir Nicholas

Boreal Blade

Formula: 0.28*HP
Attacks 1 enemy. Has a 65% chance of placing a [Freeze] debuff for 1 turn. This debuff cannot be resisted. If Lady Noelle is on the same team, the chance increases to 100% and the debuff cannot be blocked or resisted.

Polar Protection

Formula: 0.3*HP
Formula: -0.3
Attacks all enemies. Will ignore 30% of each target's DEF if Lady Noelle is on the same team. Places a 25% [Strengthen] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 30% of the damage inflicted.
Cooldown: 4

Goodwill

Places an [Unkillable] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns. If Lady Noelle is on the same team, also places a [Taunt] buff on this Champion for 2 turns.
Cooldown: 6

Winter's Warden [P]

Formula: -0.3*relationDamageDefenceModifier
Formula: -0.6*relationDamageDefenceModifier
Enemy Ignore DEF effects used against allies under [Shield] buffs are decreased by 30%. Enemy Ignore DEF effects used against Lady Noelle while she's under a [Shield] buff are decreased by 60%.
Ursine Icecrusher

Ravaging Paw

Formula: 3*DEF
Attacks 1 enemy. Has a 10% chance of placing a [Block Active Skills] debuff for 1 turn.

Howling Gale

Formula: 3*DEF
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C. RATE] debuff for 2 turns.
Cooldown: 4

Shroud of Winter [P]

Formula: -0.15*DMG_MUL
Formula: 0.05*MAX_STAMINA
Decreases the damage all allies receive from critical hits by 15%. Fills this Champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.
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