Slasher vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Slasher Lizardmen Spirit Attack Rare Attack 17%
Place: Crypts
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Slasher 60 6 13050 1332 826 94 15 57 30 0
Armanz the Magnificent 60 6 19320 +6270 1167 -165 1123 +297 108 +14 15 50 -7 30 20 +20

Skills comparison

Slasher

Fearsome Slice

Formula: 3.2*ATK
Attacks 1 enemy.

Chop Apart

Formula: 2.9*ATK
Attacks 1 enemy 2 times. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Cooldown: 4

Killing Zeal

Places a 15% [Increase C. RATE] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is proportional to this Champion's ATK and C. DMG. Grants an Extra Turn.
Cooldown: 5
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.