Slixus Stripehide vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Slixus Stripehide Lizardmen Void Attack Epic Attack 28%
Place: Arena
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Slixus Stripehide 60 6 14535 1454 881 100 15 60 30 0
Masahiro the Bell Monk 60 6 24450 +9915 782 -672 1167 +286 109 +9 15 50 -10 30 20 +20

Skills comparison

Slixus Stripehide

Harmonious Strike

Formula: 1.85*ATK
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn.

Blades of Finality

Formula: 2.65*ATK
Formula: 0.2*DEALT_DMG
Attacks 1 enemy 2 times. Each hit will ignore [Shield], [Increase DEF] and [Strengthen] buffs. Each hit also heals this Champion by 20% of the damage inflicted.
Cooldown: 4

Dragon Shuriken

Formula: 3.3*ATK
Attacks all enemies. Before attacking, places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.
Cooldown: 5

Sanctified Killer [P]

Formula: 0.1*B_CRD*KILLED_ENEMIES_WHOLE_BATTLE
Formula: HeroCounterWithId(1)+1
Formula: -0.3
Formula: 0
Increases this Champion’s C. DMG by 10% every time they kill an enemy (stacks up to 30%). These stacks will not reset upon death. If this Champion’s Blades of Finality skill kills an enemy, the next skill they use will ignore 30% of the target's DEF.
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.