Solanar the Gleaming vs Emic Trunkheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Solanar the Gleaming High Elves Void Attack Legendary Attack 33%
Place: All battles
Emic Trunkheart Sylvan Watchers Void HP Legendary HP 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Solanar the Gleaming 60 6 14700 1608 991 105 15 63 30 0
Emic Trunkheart 60 6 23130 +8430 848 -760 1189 +198 105 15 50 -13 50 +20 0

Skills comparison

Solanar the Gleaming

Solar Surge

Formula: 2.5*ATK
Formula: 2.5*ATK
Attacks all enemies. This attack is always critical if Noldua the Gloaming is on the same team. Has a 60% chance of placing a [Fatigue] debuff on all enemies for 1 turn. [Passive Effect] Has an 80% chance to counterattack with this skill whenever an enemy gets an Extra Turn, has an [Instant Turn] effect activated, or whenever an enemy changes Form. Has a 15% chance to counterattack with this skill whenever an enemy has their Turn Meter increased.

Blazing Force

Formula: 6*ATK
Formula: 6*ATK
Formula: -0.1*BUFF_COUNT
Formula: -0.1*BUFF_COUNT
Attacks 1 enemy. This attack is always critical if Noldua the Gloaming is in the same team. Will ignore 10% of the target's DEF for each buff on this Champion. This Champion is immune to all debuffs while this skill is not on cooldown. Whenever an enemy attempts to place a debuff on this Champion while this skill is not on cooldown, this Champion gains a random buff instead. This effect does not work against Bosses.
Cooldown: 4

Unfettered Radiance

Formula: MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Formula: 6*ATK
Formula: 6*ATK
Formula: -0.75*DMG_MUL
Attacks 1 enemy. Before attacking, steals all buffs and 100% Turn Meter from the target if they are not under a [Stone Skin] buff. This effect cannot be resisted. This attack is always critical if Noldua the Gloaming is on the same team. Will ignore [Stone Skin] buffs. This Champion receives 75% less damage on enemy Extra Turns or [Instant Turn]s while this skill is not on cooldown. While this skill is on cooldown, reduces the cooldown by 1 turn whenever an enemy receives an Extra Turn, has an [Instant Turn] activated on them, or has their Turn Meter increased. Occurs once per turn.
Cooldown: 4

Scholar Of Sun [P]

Formula: 0.5*CurrentHealMultiplier
Formula: -CurrentHealMultiplier
Formula: 1*HP
Formula: 1*MAX_STAMINA
Whenever an enemy receives healing, has a 100% chance to reduce the amount of healing received to zero. This Champion will receive that healing instead. If Noldua the Gloaming is on the same team, enemies will receive damage equal to the amount of healing instead. This effect does not work against Bosses. Once per Round, if this Champion is dead, revives this Champion with 100% HP and 100% Turn Meter when their last living ally is killed. Then places a [Magma Shield] buff on this Champion for 2 turns. The value of the [Magma Shield] is equal to 300% of this Champion’s MAX HP. If Noldua the Gloaming is on the same team, this buff is protected.
Emic Trunkheart

Earthroot Tendril

Formula: 0.24*HP
Formula: 0.25*SHIELDS_SUM_VALUE
Formula: 0.25*TRG_SHIELDS_SUM_VALUE
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.

Vinequake

Formula: 0.27*HP
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Cooldown: 4

Trunkheart's Sanctuary

Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Cooldown: 6

Entanglement [P]

Formula: 0.2*DMG_MUL
When attacked while under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.
-